Match Play
Golf played hole by hole: it does not matter by how much you win a hole, only how many holes you win.
- Players
- 2 (or 2 teams)
- Holes
- 18 (or 9)
- Difficulty
- Easy
- Updated
- September 2026
In match play you are not competing against the course: you are competing against the person standing next to you. Every hole is an independent contest you can win, lose or halve, and the scoreboard counts holes, never strokes.
That difference changes everything. Make a 9 while your opponent makes a 4 and you lose one hole. One. In stroke play that same hole would have cost you the round. That is why match play is the best format for friends of different abilities: a disaster does not eliminate you, it just costs you a point.
How the scoreboard works
Match play scores are not written in strokes but in holes of difference. They are called out loud, and every golfer on the planet reads them the same way:
- 1 up / 1 down: you are ahead or behind by one hole.
- All square (AS): dead level.
- Dormie: you are up by exactly as many holes as remain. You can no longer lose the match; at worst you halve it.
- 3&2: you won with a three-hole lead and two holes to play. Once the lead is larger than the holes remaining, the match ends right there and the rest is not played.
- 1 up: you won on the 18th green by a single hole.
How to play it, step by step
- Set the pairings. It can be one against one (singles) or two against two (fourball or foursomes).
- If the match is played with handicaps, work out the difference between the two handicaps; only the higher player receives those strokes, on the lowest-index holes.
- Play the hole. Whoever holes out in fewer strokes — net, if there is an allowance — wins the hole.
- If both score the same, the hole is halved and the match score does not move.
- Announce the score out loud before leaving for the next tee. This part is not optional: half the arguments in match play come from two people keeping different counts.
- The match ends when a player’s lead exceeds the number of holes remaining, or after the 18th.
On the tee, the honour — the right to play first — belongs to whoever won the previous hole. Within the hole, the player furthest from the cup plays first. In match play the order genuinely matters: seeing your opponent’s shot changes your decision.
Conceding: the social move of match play
In match play you can concede three things: a putt, a hole or the whole match. A concession is formal, not a favour, and once given it cannot be withdrawn.
The usual case is conceding short putts — “that’s good”, “inside the leather”. It is courteous and it speeds up play, but it is also a weapon: concede every four-footer for fourteen holes, then make your opponent hole one on the 15th, and that putt suddenly weighs twice as much.
A full match, hole by hole
| Hole | You | Opponent | Result | Match |
|---|---|---|---|---|
| 1 | 4 | 5 | Win | 1 up |
| 2 | 6 | 4 | Loss | All square |
| 3 | 4 | 4 | Halve | All square |
| 4 | 3 | 5 | Win | 1 up |
| 5 | 5 | 8 | Win | 2 up |
| 16 | 4 | 6 | Win | 3 up, 2 to play |
The match ends on the 16th, 3&2. The 17th and 18th are never played: there is no mathematical way back.
Handicaps in match play
You use the difference between handicaps, not the full ones. If you play off 8 and your opponent off 18, the difference is 10: your opponent receives a stroke on the holes with stroke index 1 through 10, and you receive none.
In fourball — two against two, everyone playing their own ball — the reference point is the lowest handicap in the match, and everyone else receives the difference from that player.
Strategy: the format where risk pays
In match play, the right strategy depends on one thing only: how the hole is going for your opponent.
- If your opponent is in trouble, play safe. You do not need birdie, you need par. Stop chasing the flag.
- If your opponent is five feet for birdie, attack. The risky shot that would be madness in stroke play is the only sensible play here.
- Win the first hole if you can. It is psychologically outsized; being 1 down from the start changes your opponent’s decisions for the whole round.
- Never celebrate an opponent’s mistake. Besides being ugly, it pulls you out of your own rhythm.
- Lost holes do not accumulate. Being 3 down with 9 to play is not dramatic: it is three holes to win back.
Common variations
Singles. One against one. Pure match play — Ryder Cup Sunday.
Fourball (better ball). Two against two, each player plays their own ball and the better score of each pair counts on every hole. It is the most sociable version and the most common among friends. It is covered in depth in the Best Ball guide.
Foursomes. Two against two, but each pair plays a single ball, alternating shots. It is the most demanding match play there is. Full breakdown in the Alternate Shot guide.
Round robin. In a fourball, each player runs a match against each of the other three simultaneously. Three scoreboards over the same 18 holes.
Keep reading
Nassau
The three-bets-in-one wager: the front nine, the back nine and the overall eighteen.
One round, three independent bets. Blow up early and you still have two left to win.
Skins
The hole-by-hole game where ties are not split: they carry over, and the pot keeps growing.
Every hole is worth one skin. Tie it and the skin carries to the next hole. A single birdie late in the round can take the whole afternoon.
Stroke Play
Golf's most classic format: count every stroke, and the lowest total at the end wins.
You count every shot across 18 holes and the lowest total wins. Easy to understand, brutal to play: every stroke counts until the last putt drops.