Betting games

Teezr Parlay

How the house bet works: five challenges picked before you tee off, and one condition to get paid — hit all five.

Players
2 or more
Holes
9 or 18
Difficulty
Easy
Updated
September 2026

The Teezr Parlay is the house bet, and it is unlike anything else in the app for one simple reason: you are not playing against anybody’s score, you are playing against a list of promises you made before you teed off.

Before the first tee you pick five challenges. At the end of the round you either hit all five or you hit nothing. There is no consolation prize for four out of five. Hence the name: a parlay is a combined bet, and a combined bet collapses the moment one leg fails.

It is also the only bet that does not require the PRO plan: it is open to any game, from two players up, with no cap on the field.

The six boxes

The challenges are not one loose list. They sit in six themed boxes, and each box looks at a different part of your game:

Box What it measures Type of challenge
Start How you open the round How the first holes go
Score The raw result Score marks over the total
Production The good shots you create Birdies, eagles, holes won
Control Consistency and discipline Putt ceilings, holes without disasters
Execution Shot quality Greens, fairways, bunker saves
Finish How you close it out The last holes of the round

Every box holds several possible challenges. Real examples from the catalogue: “No bogey on holes 16 to 18”, “29 putts or fewer for the round”, “A birdie on a par 3 and a birdie on a par 5”.

The five picks

The selection rule is short and there is no way around it:

  1. You pick exactly five challenges. Not four, not six.
  2. One per box, maximum. Six boxes, five picks — you always leave one box out.
  3. The combination is locked in before the round starts counting.

That one-per-box cap is what gives the format its bite. You cannot hide inside your strength and fill all five slots with scoring challenges. You have to touch five different areas of your game, and that forces you to decide where you actually trust yourself.

The level follows your handicap

The challenge catalogue is not the same for everyone. Each player gets a level, and that level decides which challenges they see:

Level Handicap profile
Pro Below scratch
Elite Up to 7
Competitive Up to 20
Social 21 and above

The level is assigned automatically from the player’s handicap, but the organiser can override it. If someone showed up with a stale handicap, or the group wants everyone on the same catalogue so the bet is comparable, you change it and move on.

There are also two catalogue lengths: 18 holes and 9 holes. The short-round challenges are recalibrated, not the 18-hole ones cut in half.

It plays gross

This is the point that saves the most arguments: the Parlay uses no handicap strokes. Challenges are judged against par, on your gross score.

That is deliberate. The handicap has already been applied upstream, when the app decided which catalogue you see. A 24 and a 4 are not looking at the same list, so adding strokes on top would be correcting the same thing twice.

How the money settles

This is where the Parlay parts ways with an ordinary pool. The amount you configure is what each player puts up, and every player who misses pays that full amount to every player who hits.

Four players, $1,000 each, one player completes all five challenges:

Player Result Collects Pays Net
Ana Hit all 5 $3,000 +$3,000
Beto Missed one $1,000 −$1,000
Caro Missed two $1,000 −$1,000
Dani Missed one $1,000 −$1,000

There is a nominal $4,000 on the table, but Ana takes home $3,000, not $4,000: she collects a thousand from each of the three who missed and keeps her own, which she never actually risked losing. The three losers are out a thousand apiece. The books balance.

If several players hit, each player who missed pays the full amount to each winner. With two winners and two losers at $1,000: each winner collects $2,000 and each loser hands over $2,000.

Amounts are configured per game. The numbers in this guide are examples used to explain the mechanic, not prices.

If nobody hits, nobody pays

This is worth saying out loud on the first tee, because it sounds odd the first time: if no player completes their five challenges, the bet is voided and everyone finishes at zero. Nothing is held anywhere and nothing rolls over to the next round. It simply did not happen.

The mirror case is true too: if everyone hits, no money moves either, because there is nobody left to pay.

Strategy

  • Leave out the box where you are worst, not the one you understand least. The five picks fall together: the weakest challenge on your list defines the whole bet.
  • Finish challenges are a trap. They sound easy in the car park and they are brutal on the 16th when you are tired and the bet is still alive.
  • A putt ceiling is more controllable than a birdie. Control challenges depend on you; production challenges also depend on the course cooperating.
  • Watch what everyone else picks. If three players took the same production challenge, there is a decent chance the round ends with no winners and no money.
  • The 9-hole version leaves less room to recover. A blow-up on the 3rd weighs twice what it would over a full round.

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Your next round deserves a Teezr.

Download the app, invite your foursome, and forget about the napkin calculator.