Elevens
How the eleven-hole medal works: you decide which holes count, and the decision locks one hole later.
- Players
- 2 or more
- Holes
- 18
- Difficulty
- Intermediate
- Updated
- September 2026
Elevens is a medal round with one twist that changes everything: you play all eighteen holes, but only eleven of them reach the scoreboard. The other seven disappear.
And here is the part nearly everyone gets backwards the first time: they are not “your best eleven holes” worked out at the end. They are the eleven you choose, while you are playing.
That difference is the whole format. A game that automatically drops your worst holes is a forgiving game. A game where you decide, hole by hole, without knowing what is coming, is a nerve bet.
The base rule
- It plays over a normal eighteen-hole round.
- Exactly eleven holes count towards the result.
- By default a hole does not count. You are the one who marks it to go on the scoreboard.
- Never more than eleven. Once you hit eleven, the door closes.
- The lowest net total over those eleven holes wins.
If you want a refresher on how a traditional stroke tally works, the foundation is in the Stroke Play guide.
It plays net
Elevens is not a gross format. Strokes are handed out as they are in any net round: from each player’s course handicap against the stroke index of each hole on the card.
The difference is where they land: only the strokes on the eleven holes you sent to the scoreboard count. A stroke on a hole you chose to drop is worth nothing. That turns the stroke index into strategic information rather than a line on the card.
The forward lock
This is the rule that gives the format its tension. A hole’s decision stays open until the score for the next hole is entered. At that moment it locks.
In other words, you get exactly one hole’s worth of time to decide. While you are signing for the 8th you can still change your mind about the 7th. The second the 8th goes in, the 7th is untouchable.
You cannot wait until the 18th to hand out your eleven. You commit blind as you go, with the only information you have: what you have already played.
The system keeps a record. If a locked hole is edited afterwards, that edit is logged. That is the mechanism that lets the format be played for money without an argument on the last green.
The automatic fill
Because eleven is mandatory, the format has a safety net worth understanding before you tee off: if only exactly enough holes remain to reach eleven, those holes count whether you like it or not.
An example: reaching the 12th with six holes marked leaves seven to play and five to find. You still have slack. Reaching the 14th with seven marked leaves five holes and four to find — from there, almost everything goes in on its own.
The extreme case is the player who never marks anything all round. They are not left without a bet: the last eleven holes count, 8 through 18. It is the worst way to play Elevens, because you give away half of what makes the format interesting, but it does not lock you out.
A worked example
A player receiving six strokes finishes like this:
| Holes | What happened | Decision |
|---|---|---|
| 1 to 4 | Solid start, three pars and a bogey | Marks all four |
| 5 and 6 | Two doubles in a row | Drops both |
| 7 to 11 | Back in rhythm, including a birdie | Marks all five |
| 12 | Triple bogey | Drops it |
| 13 and 14 | Par and bogey | Marks both — reaches eleven |
| 15 to 18 | Whatever happens | No longer counts |
Eleven holes in, seven dropped, and the last four played with zero pressure. That is the ideal scenario: reach eleven early and coast home. The real scenario is the other one — the player standing on the 15th with nine marked, needing the two he has left to be good ones.
Strategy
- Do not mark a good hole too early. Eleven slots is not many: every par you send up on the 2nd is a slot you will not have for the birdie on the 16th.
- But do not hoard drops either. Reach the 13th with five marked and the automatic fill will decide for you, badly.
- A drop is worth more on holes where you get no stroke. A double bogey on a no-stroke hole hurts the net more than the same double where you receive one.
- Think in blocks of three holes, not single holes. The natural rhythm is to mark runs and drop accidents.
- The 18th is almost never a free decision. By the time you get there, the arithmetic has usually decided for you.
Why it works
Elevens fixes the classic medal problem: one catastrophic hole knocks you out of the round on the 4th and leaves fourteen holes with nothing to play for. Here that hole can be erased, and the card stays alive to the end.
In exchange it forces you to bet against your own future. Marking a hole is saying “I do not think I will do better than this”. That is a statement, and sometimes it costs you.
Keep reading
Stroke Play
Golf's most classic format: count every stroke, and the lowest total at the end wins.
You count every shot across 18 holes and the lowest total wins. Easy to understand, brutal to play: every stroke counts until the last putt drops.
Stableford
The points system where one bad hole does not ruin the round: pick up, write zero, move on.
Instead of counting strokes you collect points based on your net score on each hole. Highest total wins. The format that saves rounds and speeds up play.
Pressures
How Teezr pressures work: when each one opens, how the next one is born, and what the carry and the match play actually do.
Scoreboards that open by themselves as soon as somebody pulls ahead. Every two holes of lead spawns a new one, they all run in parallel, and they all settle when the nine closes.